// Copyright 叶湘 ( weixin:yexiang841, email:yexiang841@qq.com ), Shitouren Studio. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Q3D_CPPE_HitMode.generated.h"

/**
 * 
 */
UENUM(BlueprintType, Category = Q3D_HitMode, meta = (Tooltip = "命中模式(C++)：单次命中/多次命中/持续命中/光环。注意这里是针对一个有限正整数属性(PropertyPLI)"))
enum class EQ3D_CPPE_HitMode : uint8
{
	Hit_Once = 0 UMETA(Tooltip = "单次命中"),
	Hit_Multiple = 1 UMETA(Tooltip = "多次命中"),
	Hit_Infinite = 2 UMETA(Tooltip = "持续命中"),
	Halo_Const = 3 UMETA(Tooltip = "持续光环"),
	Halo_Timed = 4 UMETA(Tooltip = "定时光环")
};
